DigitalCommons@Molloy - Molloy Multidisciplinary Undergraduate Research Conference: Learning Clinical Skills Through Digital Methods: A Focus on Simulation in Virtual Reality
 

Learning Clinical Skills Through Digital Methods: A Focus on Simulation in Virtual Reality

Molloy Faculty Mentor

Hia Datta

Presenter Major

Speech Language Pathology and Audiology

Presentation Type

Oral

Location

H339, 3rd floor, Barbara H. Hagan Center for Nursing

Start Date

28-4-2025 5:36 PM

End Date

28-4-2025 5:43 PM

Description (Abstract)

Abstract

Digital tools, such as Virtual Reality (VR) are becoming more popular in education and are continuously being updated (Allcoat & Mühlenen, 2018; Huang et al., 2020; Songkram et al., 2023). VR offers mechanisms that help students learn and practice hands-on clinical skills (Abbas et al., 2023; Fischer et al., 2022; Helsel, 1992). This study investigates hands-on benefits that VR provides for students of clinical disciplines and how these benefits are different from students learning clinical skills through traditional practices of learning (i.e. PowerPoint slides). This will be tested by analyzing the pre -and two post-test scores of up to 40 master’s level Communication Sciences and Disorders (CSD) students in a dysphagia (swallowing disorder) course. The findings will provide valuable information on the role of VR in the learning process and student preparation to go into the workplace (Cicek et al., 2021; Fischer et al., 2022; Sormunen et al., 2021).

IRB #2277551 approved.

Keywords

Virtual Reality (VR), simulation, clinical skills, traditional learning, Communication Sciences and Disorders (CSD), dysphagia, student learning outcomes, workplace preparation.

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Apr 28th, 5:36 PM Apr 28th, 5:43 PM

Learning Clinical Skills Through Digital Methods: A Focus on Simulation in Virtual Reality

H339, 3rd floor, Barbara H. Hagan Center for Nursing

Abstract

Digital tools, such as Virtual Reality (VR) are becoming more popular in education and are continuously being updated (Allcoat & Mühlenen, 2018; Huang et al., 2020; Songkram et al., 2023). VR offers mechanisms that help students learn and practice hands-on clinical skills (Abbas et al., 2023; Fischer et al., 2022; Helsel, 1992). This study investigates hands-on benefits that VR provides for students of clinical disciplines and how these benefits are different from students learning clinical skills through traditional practices of learning (i.e. PowerPoint slides). This will be tested by analyzing the pre -and two post-test scores of up to 40 master’s level Communication Sciences and Disorders (CSD) students in a dysphagia (swallowing disorder) course. The findings will provide valuable information on the role of VR in the learning process and student preparation to go into the workplace (Cicek et al., 2021; Fischer et al., 2022; Sormunen et al., 2021).

IRB #2277551 approved.