Document Type

Book Review

Publication Date

10-19-2011

Journal Title or Book Title

National Catholic Reporter

Version

Post-Print

Publisher's Statement

This PDF was from the website's HTML using the Chrome browser. Visit the web version at https://www.ncronline.org

Abstract

Every day millions of people get together -- virtually -- to trade goods, slay beasts and talk to wizards -- all from the comfort of their computer chairs. At first blush, the fantastic world of online video games like “World of Warcraft” and “EverQuest” -- where people are slaying those beasts -- may appear to be just another form of entertainment.

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