Journal Title or Book Title
National Catholic Reporter
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Every day millions of people get together -- virtually -- to trade goods, slay beasts and talk to wizards -- all from the comfort of their computer chairs. At first blush, the fantastic world of online video games like “World of Warcraft” and “EverQuest” -- where people are slaying those beasts -- may appear to be just another form of entertainment.
Schmidt, Katherine G. Ph.D., "Speculations on real and virtual worlds fall short" (2011). Faculty Works: Theology and Religious Studies. 2.