Document Type
Book Review
Publication Date
10-19-2011
Journal Title or Book Title
National Catholic Reporter
Version
Post-Print
Publisher's Statement
This PDF was from the website's HTML using the Chrome browser. Visit the web version at https://www.ncronline.org
Abstract
Every day millions of people get together -- virtually -- to trade goods, slay beasts and talk to wizards -- all from the comfort of their computer chairs. At first blush, the fantastic world of online video games like “World of Warcraft” and “EverQuest” -- where people are slaying those beasts -- may appear to be just another form of entertainment.
Related Pillar(s)
Study
Recommended Citation
Schmidt, Katherine G. Ph.D., "Speculations on real and virtual worlds fall short" (2011). Faculty Works: TRS (2010-2022). 2.
https://digitalcommons.molloy.edu/trs_fac/2