Virtual Reality Simulation as a Teaching Tool in Dysphagia Courses

Faculty Department

Communication Sciences and Disorders

Short Biography

Dr. Kaitlin Brooks is an Assistant Professor in the Communication Sciences and Disorders Department at Molloy University. Dr. Brooks is a licensed and certified speech-language pathologist with experience working with adults with communication and swallowing disorders. Dr. Brooks' current research focuses on ways to use technology to enhance teaching and learning. 

Presentation Type

Powerpoint

Location

Reception Room

Start Date

25-2-2026 10:45 AM

End Date

25-2-2026 11:00 AM

Description (Abstract)

This study investigated if Virtual Reality (VR) offers a more effective experience as compared to students learning clinical skills through more traditional learning practices. Eleven master’s level Communication Sciences and Disorders (CSD) students participated in a VR experience in a master’s level dysphagia (swallowing disorders) course. Participants completed a pre- and two post-tests on content taught through case studies as well as perception questionnaire to provide feedback on this method of learning. Results supported that VR offered participants a more interactive way to effectively practice skills learned in the traditional classroom setting; these findings provide valuable information on the role of VR in the learning process and student preparation to go into the workplace.

Keywords

Virtual Reality, Dysphagia Education, Speech Language Pathology

Related Pillar(s)

Community, Study

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Feb 25th, 10:45 AM Feb 25th, 11:00 AM

Virtual Reality Simulation as a Teaching Tool in Dysphagia Courses

Reception Room

This study investigated if Virtual Reality (VR) offers a more effective experience as compared to students learning clinical skills through more traditional learning practices. Eleven master’s level Communication Sciences and Disorders (CSD) students participated in a VR experience in a master’s level dysphagia (swallowing disorders) course. Participants completed a pre- and two post-tests on content taught through case studies as well as perception questionnaire to provide feedback on this method of learning. Results supported that VR offered participants a more interactive way to effectively practice skills learned in the traditional classroom setting; these findings provide valuable information on the role of VR in the learning process and student preparation to go into the workplace.