This series highlights faculty work from the Digital Humanities and New Media Department. It is not limited to published articles but can include any type of published or unpublished works such as: articles, books, book chapters, book reviews, conference proceedings, data sets, editorials, keynotes, grey literature, lectures, presentation, posters, reports, and white papers. Each work’s record page includes all available citation information.
Submissions from 2019
Glitch-Writing, or, How to Break Twitter, Matt Applegate Ph.D.
Submissions from 2018
Exploring Echo-Systems: How Algorithms Shape Immersive Media Environments, James N. Cohen MA
Lowood and Guins (eds.), Debugging Game History, Sarah Evans Ph.D.
Submissions from 2016
Editorial: Conflicts, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, and Lars de Wildt
Editorial: Negotiating Gamer Identities, Sarah Evans Ph.D., Matthew Barr, Landon Kyle Berry, Mahli-Ann Butt, Daniel Joseph Dunne, Charlie Ecenbarger, Lorraine Murray, Michael James Scott, and Lars de Wildt
Submissions from 2015
Glîtchéd in †ranslation [Glitched in Translation], Matt Applegate Ph.D.
Introduction: What is New and Digital Media?, Thomas Kenny MPhil and Jamie N. Cohen MA
Review of Gitelman, L. (2014) Paper Knowledge, Sarah Evans Ph.D.
The Ambient Sole: A Digital Engagement Project, Sarah Evans Ph.D., Jessica Handloff, and Geoffrey Luurs
Submissions from 2013
Exploring Curation as a core competency in digital and media literacy education, James N. Cohen MA and Paul Mihailidis
Low Theory, Review of Telesthesia: Communication, Culture & Class by McKenzie Wark, Matt Applegate Ph.D.
Submissions from 2012
Review: The Potential of Google+ as a Media Literacy Tool, James N. Cohen MA
Submissions from 2010
Teaching Television Production in the Age of YouTube, James N. Cohen MA and Peter R. Gershon